using System;
using Server;
using Server.Spells.Third;
using Server.Targeting;

namespace Server.Items
{
	public class FireballWand : BaseWand
	{
		[Constructable]
		public FireballWand()
			: base(WandEffect.Fireball, 5, 15)
		{
		}

		public FireballWand(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int)0); // version
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}

		public override void OnWandUse(Mobile from)
		{
			Cast(new FireballSpell(from, this));
		}
	}
}